;; text, like this, that start with semi-colons are comments and do not effect anything ;; ;; First we have lists of general and individual properties/slots globals [av-value] ;; only extra attribute is amount of value gained in the rounds of giving ;; the colour of agents is used for whether it is a giver (green) or not (red) ;; its shape for whether it is gaining above average value (happy) or below (sad) turtles-own [value] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Next we have the procedure to initialise the simulation ;; this is executed when one presses the "setup" button to setup clear-all ;; this clears everything at the start - a clean slate create-turtles population [ set shape "face neutral" ifelse with-probability initial-prob-coop [set color green] [set color red] set size 1.5 setxy random-xcor random-ycor ] ;; link up to random nodes ask turtles [ create-links-with n-of num-links other turtles ] spread-nodes reset-ticks ;; this initialises the simulation time system and graphs end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Next we have the procedure to progress the simulation one time step ;; this is executed when one presses the "step" button or repeatedly ;; if one presses the "go" button to go let chosen nobody ask turtles [set value 0] ;; give some value away if you are green (altruistic) ask turtles with [color = green] [ if any? link-neighbors [ repeat num-give [ ask one-of link-neighbors [set value value + 1] set value value - 0.1 ] ] ] ;; compare oneself with a random other and if its doing better ;; then drop links, link to it, copy its strategy and link ;; to its friends ask turtles [ if with-probability prob-compare [ if any? link-neighbors [ set chosen one-of other turtles if value < [value] of chosen [ set color [color] of chosen ask my-links [die] create-link-with chosen ] ] ] ] ;; random reset of links ask turtles [ if with-probability prob-rand-reset [ ask my-links [die] create-link-with one-of other turtles set shape "face neutral" ] ] ;; if too many links drop one ask turtles [ if count my-links > num-links [ ask one-of my-links [die] ] ] ;; if not enough links link to one FOF ;; turtle-set turns a list of agents into a agent set ask turtles [ if count my-links < num-links [ if any? other turtle-set [link-neighbors] of link-neighbors [ create-link-with one-of other turtle-set [link-neighbors] of link-neighbors ] ] ] ;; swap colors ask turtles [ if with-probability prob-change [ ifelse color = green [set color red] [set color green] ] ] set av-value mean [value] of turtles ask turtles [ if value > av-value [set shape "face happy"] if value < av-value [set shape "face sad"] ] spread-nodes tick ;; this progresses the tick counter by one end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Finally we have definitions of the various action words/commands we use in the above ;; this makes the code easier to read and so that chunks of code can be reused at will ;; DO NOT WORRY about the detail of these (yet) to spread-nodes repeat 100 [ layout-spring turtles links 0.2 5 3 ] ;; spreads nodes out end to-report with-probability [prob] ;; returns value "TRUE" with probability determined by input report random-float 1 < prob end @#$#@#$#@ GRAPHICS-WINDOW 210 10 650 471 -1 -1 10.5 1 10 1 1 1 0 0 0 1 0 40 0 40 0 0 1 ticks 30.0 BUTTON 133 11 196 44 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 9 10 64 43 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 67 11 130 44 step go NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 14 48 186 81 population population 0 200 100 5 1 NIL HORIZONTAL SLIDER 14 121 187 154 num-links num-links 0 10 5 1 1 NIL HORIZONTAL SLIDER 13 157 188 190 prob-rand-reset prob-rand-reset 0 0.1 0.0050 0.001 1 NIL HORIZONTAL PLOT 4 314 202 470 Proportion of Cooperators Time Proportion 0.0 10.0 0.0 1.0 true false "" "" PENS "green" 1.0 0 -14439633 true "" "plot count turtles with [color = green] / count turtles" SLIDER 14 197 186 230 prob-compare prob-compare 0 1 0.25 0.01 1 NIL HORIZONTAL SLIDER 14 236 186 269 prob-change prob-change 0 0.01 0.0010 0.0001 1 NIL HORIZONTAL SLIDER 13 273 185 306 num-give num-give 0 10 5 1 1 NIL HORIZONTAL SLIDER 15 83 187 116 initial-prob-coop initial-prob-coop 0 1 0.1 0.01 1 NIL HORIZONTAL @#$#@#$#@ ## WHAT IS IT? This is an example model, used as part of the "2-day Introduction to Agent-Based Modelling". It is a model where cooperative agents self-organise to avoid non-cooperators. Agents connect to each other and change their links. Some agents freely give to those they are linked with (at a small cost to themselves), the rest do not at start only 10% are givers, and all linked randomly. After that all agents follow same rules (apart from giving/not giving). But after a while the system self-organises to avoid non-givers and givers predominate. ## BEHAVIOURAL RULES Each time click: 1. Givers cause their neighbours to receive units of value at random 1. With a probability (prob-compare) an agent picks another at random. If its value (from gifts) is less than the one picked it imitates its strategy (giving/not), kills links and links to it 1. With a probability (prob-rand-reset) kill all links and link to a random agent 1. If it has too many links, drop one at random 1. If it has too few link to someone agent is linked to (so called “friend of a friend”) 1. With a probability (prob-change) swap colours ## HOW TO USE IT Press... "setup" initialises simulation, creating random nodes and network "step" makes it progress one time tick "go" runs the simulation Sliders: population - how many agents in the population initial-prob-coop - initial probability of a node being a giver num-links - initial number of links of each node and the number nodes tend to if they can prob-rand-reset - probability of a random reset (see above) prob-compare - probability of comparing self against another node (see above) prob-change - probability that a node will flip from giver to non-giver (or vice versa) num-give - number of rounds of giving by each giving node each tick (see above) ## THINGS TO NOTICE Givers eventually organise into groups, largely excluding non-givers. Eventually givers predominate. ## THINGS TO TRY * Try different settings to settings to see how robust this self-organising effect is * Try “commenting out” rules and see what happens. ## EXTENDING THE MODEL * Try changing the code to make it even tougher against givers, and see what it takes to stop them eventually dominating * Add additional graphs and statistics to understand the process better ## NETLOGO FEATURES Note use of NetLogo features for each making, breaking and using networks! ## CREDITS AND REFERENCES The algorithm is loosely based upon the SLAC algorithm, e.g. Hales, D. & Arteconi, S. (2006) SLACER: A Self-Organizing Protocol for Coordination in P2P Networks. IEEE Intelligent Systems, 21(2):29-35. 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