INFOMMOB (Mobile Interaction)
4th quarter, 2024/2025, timeslot A, 7.5 ECTS
Abstract: Mobile devices, such as smart phones and tablets, have become as powerful as traditional computers, often replacing them for various tasks. Yet, interacting with them remains challenging due to issues such as limiting form factor, mobile context, etc. On the other hand, it is exactly this form factor, context, and other characteristics of mobiles that provide us with new and exciting opportunities for alternative usages. Examples range from innovative mobile games, to mobile AR (augmented reality) applications. In this course, we will have a closer look at standard interaction with mobiles (e.g., via touch screen; including potential issues as well as opportunities), address new approaches, and look into related current and future research - including wearable devices (e.g., head mounted displays, such as Google Glass, wristbands and smart watches, such as the Apple Watch). Concrete application domains that we will cover include mobile gaming and mobile AR/VR. For information about formal issues, procedure, etc. please refer to the description page.
news and updates
Apr 23, 2025
Slides from today's lecture plus related literature are now online. See LECTURE.
Apr 22, 2025
The course starts on Wednesday, April 23, 2025, 11:00am with the first lecture, where we will also discuss the projects and how to form groups for them.
Make sure to attend because I will provide important information about forming groups for the projects.
An email with further information has been sent to all registered students. Check your inbox (or spam folder).
Contact information
For questions about the course, you are welcome to address me before, during, and after the lectures, or email me. When emailing, please start your subject with [INFOMMOB] to make sure that I see your email as quickly as possible.
Links to the course's local CS site and the course information in OSIRIS.