INFOMMOB (Mobile Interaction)
4th quarter, 2023/2024, timeslot A, 7.5 ECTS
Abstract: Mobile devices, such as smart phones and tablets, have become as powerful as traditional computers, often replacing them for various tasks. Yet, interacting with them remains challenging due to issues such as limiting form factor, mobile context, etc. On the other hand, it is exactly this form factor, context, and other characteristics of mobiles that provide us with new and exciting opportunities for alternative usages. Examples range from innovative mobile games, to mobile AR (augmented reality) applications. In this course, we will have a closer look at standard interaction with mobiles (e.g., via touch screen; including potential issues as well as opportunities), address new approaches, and look into related current and future research - including wearable devices (e.g., head mounted displays, such as Google Glass, wristbands and smart watches, such as the Apple Watch). Concrete application domains that we will cover include mobile gaming and mobile AR/VR. For information about formal issues, procedure, etc. please refer to the description page.
news and updates
May 27, 2024
Slides for the Q&A session are online. See LECTURE at the bottom, where you can also find exams from previous years.
May 27, 2024
Today's slides are online. See LECTURE.
May 22, 2024
Today's slides are online. See LECTURE. Note that there won't be any more mandatory papers for reading for the remaining two lectures.
May 15, 2024
Today's slides and literature are online. See LECTURE.
May 13, 2024
Due to some unexpected room scheduling issues, the Sticky testing event must be rescheduled again and will now take place on the same day (Thu, June 13) but in the morning (9:00-12:45), not the afternoon. See SCHEDULE.
May 8, 2024
Today's slides and paper are online. See LECTURE.
The "Sticky testing afternoon" moved to Thursday, June 13, 2024, and the group meetings for June 26-28 have been scheduled. See SCHEDULE.
May 6, 2024
Update on the project organization: There was a mistake in the PDF concerning the deadlines for the peer review. They are June 7 and 14 (not 14 and 21). It is corrected now (see PROJECT). Also, the date for the testing morning organized by Sticky is too close to the final paper deadline. I will try to move it to either Thursday or Friday (June 13 or 14). Thanks to the people who made me aware of this.
Today's slides and paper are online. See LECTURE. Also, Sticky volunteered to organize a "testing day/morning" on June 17, 2024, from 9:00-11:45, where they will reserve some rooms that you can use for your experiments. They will also advertise it. Experience shows though that most of the time, not many people show up, but at least multiple groups will be there, so you can mutually participate in each other's experiments. This is an offer and participation is thus voluntarily but not required.
May 1, 2024
Today's slides and paper are online. See LECTURE.
Apr 29, 2024
Today's slides and paper are online. See LECTURE.
Apr 24, 2024
Today's slides and paper are online. See LECTURE.
Apr 22, 2024
Slides for today's lecture plus a related paper can now be found under LECTURE.
Also, information about the projects has been added under PROJECT. Make sure to read it carefully.
Minor adjustments have been made to the schedule (one project deadline moved by one day, and the Q&A session is now on location instead of online).
Apr 16, 2024
The course starts on Monday, April 22, 2024, 11:00am with the first lecture, where we will also discuss the projects and how to form groups for them.
Make sure to attend because I will provide important information about forming groups for the projects.
An email with further information will be sent to all registered students before Monday.
Contact information
For questions about the course, you are welcome to address me before, during, and after the lectures, or email me. When emailing, please start your subject with [INFOMMOB] to make sure that I see your email as quickly as possible.
Links to the course's local CS site and the course information in OSIRIS.